World Animation Masterclasses – Keith Lango: ‘How To Contextualize Your Workflow’
How to adjust your approach based on budget/quota
How to adjust your approach based on style of animation
How to adjust your approach based on shot type (acting, physical, crowd, etc.)
The basis for making these decisions will be to ask the right kinds of questions-
What are the goals of each kind of shot?
What is the goal of each type of production?
What are the trade offs in choosing one method over another?
What are the strengths and weaknesses of each approach?
How can you mitigate the weaknesses of each different method?
An example of various workflows discussed and shown will be:
- Simple pose to pose
- Simple straight ahead
- Mixed pose to pose & straight ahead
- F-Curve sampling & sharing
- Using Video reference for pose to pose
- Using Video reference for straight ahead
- Mocap sampling for blocking
- “Four Corners” video reference
Keith’s career has taken many interesting twists and turns over the last 20 years, crossing the boundaries of publishing, commercial VFX, film animation, video, interactive, video games and live action film.
He got his start in the digital arts in the early 90′s in the world of publishing, advertising & freelance digital illustration. From there he moved into CG modeling and virtual architecture visualization for clients in the video post production and banking industries.
His developing skills in a variety of generalist CG roles eventually culminated in the creation of several short films , several of which caught the attention of Big Idea Studios, which he joined in 1999.
Since then Keith has served in a wide range of leadership and consulting roles at studios like Big Idea, Blur studios, ReelFX, Magnetic Dreams, DNA Productions and Valve Software. He has served as a writer, producer, director, animation director, CG Supervisor and studio consultant.
Keith has served clients such as Fox Blue Sky Studios, Disney, McDonald’s, Nestle, Pepsi, Coke & General Mills and has contributed to film & video projects like VeggieTales, 3-2-1 Penguins!, Bix!, Robots, Mickey’s Twice Upon a Christmas, Ant Bully, End of the Spear- as well as notable video game properties Portal 2 and Team Fortress 2.
Keith served as a co-director of the Academy Award Nominated short film “Gopher Broke”, as well as co-authored the children’s book “The Great Cheese Squeeze”. However Keith is perhaps best known for his online animation training.
His dozens of tutorials, scores of videos and direct tutoring services have been used in animation schools, workshops and studios around the world for 15 years.
Ever eager to learn new things, Keith continues his independent film efforts with live action production in his free time away from his day job as an animator at Valve.